package logrus import ( "io" "os" "sync" ) type Logger struct { // The logs are `io.Copy`'d to this in a mutex. It's common to set this to a // file, or leave it default which is `os.Stderr`. You can also set this to // something more adventorous, such as logging to Kafka. Out io.Writer // Hooks for the logger instance. These allow firing events based on logging // levels and log entries. For example, to send errors to an error tracking // service, log to StatsD or dump the core on fatal errors. Hooks LevelHooks // All log entries pass through the formatter before logged to Out. The // included formatters are `TextFormatter` and `JSONFormatter` for which // TextFormatter is the default. In development (when a TTY is attached) it // logs with colors, but to a file it wouldn't. You can easily implement your // own that implements the `Formatter` interface, see the `README` or included // formatters for examples. Formatter Formatter // The logging level the logger should log at. This is typically (and defaults // to) `logrus.Info`, which allows Info(), Warn(), Error() and Fatal() to be // logged. `logrus.Debug` is useful in Level Level // Used to sync writing to the log. mu sync.Mutex } // Creates a new logger. Configuration should be set by changing `Formatter`, // `Out` and `Hooks` directly on the default logger instance. You can also just // instantiate your own: // // var log = &Logger{ // Out: os.Stderr, // Formatter: new(JSONFormatter), // Hooks: make(LevelHooks), // Level: logrus.DebugLevel, // } // // It's recommended to make this a global instance called `log`. func New() *Logger { return &Logger{ Out: os.Stderr, Formatter: new(TextFormatter), Hooks: make(LevelHooks), Level: InfoLevel, } } // Adds a field to the log entry, note that you it doesn't log until you call // Debug, Print, Info, Warn, Fatal or Panic. It only creates a log entry. // If you want multiple fields, use `WithFields`. func (logger *Logger) WithField(key string, value interface{}) *Entry { return NewEntry(logger).WithField(key, value) } // Adds a struct of fields to the log entry. All it does is call `WithField` for // each `Field`. func (logger *Logger) WithFields(fields Fields) *Entry { return NewEntry(logger).WithFields(fields) } func (logger *Logger) Debugf(format string, args ...interface{}) { if logger.Level >= DebugLevel { NewEntry(logger).Debugf(format, args...) } } func (logger *Logger) Infof(format string, args ...interface{}) { if logger.Level >= InfoLevel { NewEntry(logger).Infof(format, args...) } } func (logger *Logger) Printf(format string, args ...interface{}) { NewEntry(logger).Printf(format, args...) } func (logger *Logger) Warnf(format string, args ...interface{}) { if logger.Level >= WarnLevel { NewEntry(logger).Warnf(format, args...) } } func (logger *Logger) Warningf(format string, args ...interface{}) { if logger.Level >= WarnLevel { NewEntry(logger).Warnf(format, args...) } } func (logger *Logger) Errorf(format string, args ...interface{}) { if logger.Level >= ErrorLevel { NewEntry(logger).Errorf(format, args...) } } func (logger *Logger) Fatalf(format string, args ...interface{}) { if logger.Level >= FatalLevel { NewEntry(logger).Fatalf(format, args...) } os.Exit(1) } func (logger *Logger) Panicf(format string, args ...interface{}) { if logger.Level >= PanicLevel { NewEntry(logger).Panicf(format, args...) } } func (logger *Logger) Debug(args ...interface{}) { if logger.Level >= DebugLevel { NewEntry(logger).Debug(args...) } } func (logger *Logger) Info(args ...interface{}) { if logger.Level >= InfoLevel { NewEntry(logger).Info(args...) } } func (logger *Logger) Print(args ...interface{}) { NewEntry(logger).Info(args...) } func (logger *Logger) Warn(args ...interface{}) { if logger.Level >= WarnLevel { NewEntry(logger).Warn(args...) } } func (logger *Logger) Warning(args ...interface{}) { if logger.Level >= WarnLevel { NewEntry(logger).Warn(args...) } } func (logger *Logger) Error(args ...interface{}) { if logger.Level >= ErrorLevel { NewEntry(logger).Error(args...) } } func (logger *Logger) Fatal(args ...interface{}) { if logger.Level >= FatalLevel { NewEntry(logger).Fatal(args...) } os.Exit(1) } func (logger *Logger) Panic(args ...interface{}) { if logger.Level >= PanicLevel { NewEntry(logger).Panic(args...) } } func (logger *Logger) Debugln(args ...interface{}) { if logger.Level >= DebugLevel { NewEntry(logger).Debugln(args...) } } func (logger *Logger) Infoln(args ...interface{}) { if logger.Level >= InfoLevel { NewEntry(logger).Infoln(args...) } } func (logger *Logger) Println(args ...interface{}) { NewEntry(logger).Println(args...) } func (logger *Logger) Warnln(args ...interface{}) { if logger.Level >= WarnLevel { NewEntry(logger).Warnln(args...) } } func (logger *Logger) Warningln(args ...interface{}) { if logger.Level >= WarnLevel { NewEntry(logger).Warnln(args...) } } func (logger *Logger) Errorln(args ...interface{}) { if logger.Level >= ErrorLevel { NewEntry(logger).Errorln(args...) } } func (logger *Logger) Fatalln(args ...interface{}) { if logger.Level >= FatalLevel { NewEntry(logger).Fatalln(args...) } os.Exit(1) } func (logger *Logger) Panicln(args ...interface{}) { if logger.Level >= PanicLevel { NewEntry(logger).Panicln(args...) } }