package logrus import ( "fmt" "log" ) // Fields type, used to pass to `WithFields`. type Fields map[string]interface{} // Level type type Level uint8 // Convert the Level to a string. E.g. PanicLevel becomes "panic". func (level Level) String() string { switch level { case DebugLevel: return "debug" case InfoLevel: return "info" case WarnLevel: return "warning" case ErrorLevel: return "error" case FatalLevel: return "fatal" case PanicLevel: return "panic" } return "unknown" } // ParseLevel takes a string level and returns the Logrus log level constant. func ParseLevel(lvl string) (Level, error) { switch lvl { case "panic": return PanicLevel, nil case "fatal": return FatalLevel, nil case "error": return ErrorLevel, nil case "warn", "warning": return WarnLevel, nil case "info": return InfoLevel, nil case "debug": return DebugLevel, nil } var l Level return l, fmt.Errorf("not a valid logrus Level: %q", lvl) } // These are the different logging levels. You can set the logging level to log // on your instance of logger, obtained with `logrus.New()`. const ( // PanicLevel level, highest level of severity. Logs and then calls panic with the // message passed to Debug, Info, ... PanicLevel Level = iota // FatalLevel level. Logs and then calls `os.Exit(1)`. It will exit even if the // logging level is set to Panic. FatalLevel // ErrorLevel level. Logs. Used for errors that should definitely be noted. // Commonly used for hooks to send errors to an error tracking service. ErrorLevel // WarnLevel level. Non-critical entries that deserve eyes. WarnLevel // InfoLevel level. General operational entries about what's going on inside the // application. InfoLevel // DebugLevel level. Usually only enabled when debugging. Very verbose logging. DebugLevel ) // Won't compile if StdLogger can't be realized by a log.Logger var ( _ StdLogger = &log.Logger{} _ StdLogger = &Entry{} _ StdLogger = &Logger{} ) // StdLogger is what your logrus-enabled library should take, that way // it'll accept a stdlib logger and a logrus logger. There's no standard // interface, this is the closest we get, unfortunately. type StdLogger interface { Print(...interface{}) Printf(string, ...interface{}) Println(...interface{}) Fatal(...interface{}) Fatalf(string, ...interface{}) Fatalln(...interface{}) Panic(...interface{}) Panicf(string, ...interface{}) Panicln(...interface{}) }