drone-s3-sync/vendor/github.com/aws/aws-sdk-go/aws/client/default_retryer.go

97 lines
2.4 KiB
Go

package client
import (
"math/rand"
"sync"
"time"
"github.com/aws/aws-sdk-go/aws/request"
)
// DefaultRetryer implements basic retry logic using exponential backoff for
// most services. If you want to implement custom retry logic, implement the
// request.Retryer interface or create a structure type that composes this
// struct and override the specific methods. For example, to override only
// the MaxRetries method:
//
// type retryer struct {
// client.DefaultRetryer
// }
//
// // This implementation always has 100 max retries
// func (d retryer) MaxRetries() int { return 100 }
type DefaultRetryer struct {
NumMaxRetries int
}
// MaxRetries returns the number of maximum returns the service will use to make
// an individual API request.
func (d DefaultRetryer) MaxRetries() int {
return d.NumMaxRetries
}
var seededRand = rand.New(&lockedSource{src: rand.NewSource(time.Now().UnixNano())})
// RetryRules returns the delay duration before retrying this request again
func (d DefaultRetryer) RetryRules(r *request.Request) time.Duration {
// Set the upper limit of delay in retrying at ~five minutes
minTime := 30
throttle := d.shouldThrottle(r)
if throttle {
minTime = 500
}
retryCount := r.RetryCount
if retryCount > 13 {
retryCount = 13
} else if throttle && retryCount > 8 {
retryCount = 8
}
delay := (1 << uint(retryCount)) * (seededRand.Intn(minTime) + minTime)
return time.Duration(delay) * time.Millisecond
}
// ShouldRetry returns true if the request should be retried.
func (d DefaultRetryer) ShouldRetry(r *request.Request) bool {
// If one of the other handlers already set the retry state
// we don't want to override it based on the service's state
if r.Retryable != nil {
return *r.Retryable
}
if r.HTTPResponse.StatusCode >= 500 {
return true
}
return r.IsErrorRetryable() || d.shouldThrottle(r)
}
// ShouldThrottle returns true if the request should be throttled.
func (d DefaultRetryer) shouldThrottle(r *request.Request) bool {
if r.HTTPResponse.StatusCode == 502 ||
r.HTTPResponse.StatusCode == 503 ||
r.HTTPResponse.StatusCode == 504 {
return true
}
return r.IsErrorThrottle()
}
// lockedSource is a thread-safe implementation of rand.Source
type lockedSource struct {
lk sync.Mutex
src rand.Source
}
func (r *lockedSource) Int63() (n int64) {
r.lk.Lock()
n = r.src.Int63()
r.lk.Unlock()
return
}
func (r *lockedSource) Seed(seed int64) {
r.lk.Lock()
r.src.Seed(seed)
r.lk.Unlock()
}