ansible-later/env_27/lib/python2.7/site-packages/ansible/plugins/callback/dense.py
2019-04-11 13:00:36 +02:00

502 lines
17 KiB
Python

# (c) 2016, Dag Wieers <dag@wieers.com>
# (c) 2017 Ansible Project
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
DOCUMENTATION = '''
callback: dense
type: stdout
short_description: minimal stdout output
extends_documentation_fragment:
- default_callback
description:
- When in verbose mode it will act the same as the default callback
author:
- Dag Wieers (@dagwieers)
version_added: "2.3"
requirements:
- set as stdout in configuation
'''
from collections import MutableMapping, MutableSequence
HAS_OD = False
try:
from collections import OrderedDict
HAS_OD = True
except ImportError:
pass
from ansible.module_utils.six import binary_type, text_type
from ansible.plugins.callback.default import CallbackModule as CallbackModule_default
from ansible.utils.color import colorize, hostcolor
try:
from __main__ import display
except ImportError:
from ansible.utils.display import Display
display = Display()
import sys
# Design goals:
#
# + On screen there should only be relevant stuff
# - How far are we ? (during run, last line)
# - What issues occurred
# - What changes occurred
# - Diff output (in diff-mode)
#
# + If verbosity increases, act as default output
# So that users can easily switch to default for troubleshooting
#
# + Rewrite the output during processing
# - We use the cursor to indicate where in the task we are.
# Output after the prompt is the output of the previous task.
# - If we would clear the line at the start of a task, there would often
# be no information at all, so we leave it until it gets updated
#
# + Use the same color-conventions of Ansible
#
# + Ensure the verbose output (-v) is also dense.
# Remove information that is not essential (eg. timestamps, status)
# TODO:
#
# + Properly test for terminal capabilities, and fall back to default
# + Modify Ansible mechanism so we don't need to use sys.stdout directly
# + Find an elegant solution for progress bar line wrapping
# FIXME: Importing constants as C simply does not work, beats me :-/
# from ansible import constants as C
class C:
COLOR_HIGHLIGHT = 'white'
COLOR_VERBOSE = 'blue'
COLOR_WARN = 'bright purple'
COLOR_ERROR = 'red'
COLOR_DEBUG = 'dark gray'
COLOR_DEPRECATE = 'purple'
COLOR_SKIP = 'cyan'
COLOR_UNREACHABLE = 'bright red'
COLOR_OK = 'green'
COLOR_CHANGED = 'yellow'
# Taken from Dstat
class vt100:
black = '\033[0;30m'
darkred = '\033[0;31m'
darkgreen = '\033[0;32m'
darkyellow = '\033[0;33m'
darkblue = '\033[0;34m'
darkmagenta = '\033[0;35m'
darkcyan = '\033[0;36m'
gray = '\033[0;37m'
darkgray = '\033[1;30m'
red = '\033[1;31m'
green = '\033[1;32m'
yellow = '\033[1;33m'
blue = '\033[1;34m'
magenta = '\033[1;35m'
cyan = '\033[1;36m'
white = '\033[1;37m'
blackbg = '\033[40m'
redbg = '\033[41m'
greenbg = '\033[42m'
yellowbg = '\033[43m'
bluebg = '\033[44m'
magentabg = '\033[45m'
cyanbg = '\033[46m'
whitebg = '\033[47m'
reset = '\033[0;0m'
bold = '\033[1m'
reverse = '\033[2m'
underline = '\033[4m'
clear = '\033[2J'
# clearline = '\033[K'
clearline = '\033[2K'
save = '\033[s'
restore = '\033[u'
save_all = '\0337'
restore_all = '\0338'
linewrap = '\033[7h'
nolinewrap = '\033[7l'
up = '\033[1A'
down = '\033[1B'
right = '\033[1C'
left = '\033[1D'
colors = dict(
ok=vt100.darkgreen,
changed=vt100.darkyellow,
skipped=vt100.darkcyan,
ignored=vt100.cyanbg + vt100.red,
failed=vt100.darkred,
unreachable=vt100.red,
)
states = ('skipped', 'ok', 'changed', 'failed', 'unreachable')
class CallbackModule_dense(CallbackModule_default):
'''
This is the dense callback interface, where screen estate is still valued.
'''
CALLBACK_VERSION = 2.0
CALLBACK_TYPE = 'stdout'
CALLBACK_NAME = 'dense'
def __init__(self):
# From CallbackModule
self._display = display
if HAS_OD:
self.disabled = False
self.super_ref = super(CallbackModule, self)
self.super_ref.__init__()
# Attributes to remove from results for more density
self.removed_attributes = (
# 'changed',
'delta',
# 'diff',
'end',
'failed',
'failed_when_result',
'invocation',
'start',
'stdout_lines',
)
# Initiate data structures
self.hosts = OrderedDict()
self.keep = False
self.shown_title = False
self.count = dict(play=0, handler=0, task=0)
self.type = 'foo'
# Start immediately on the first line
sys.stdout.write(vt100.reset + vt100.save + vt100.clearline)
sys.stdout.flush()
else:
display.warning("The 'dense' callback plugin requires OrderedDict which is not available in this version of python, disabling.")
self.disabled = True
def __del__(self):
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline)
def _add_host(self, result, status):
name = result._host.get_name()
# Add a new status in case a failed task is ignored
if status == 'failed' and result._task.ignore_errors:
status = 'ignored'
# Check if we have to update an existing state (when looping over items)
if name not in self.hosts:
self.hosts[name] = dict(state=status)
elif states.index(self.hosts[name]['state']) < states.index(status):
self.hosts[name]['state'] = status
# Store delegated hostname, if needed
delegated_vars = result._result.get('_ansible_delegated_vars', None)
if delegated_vars:
self.hosts[name]['delegate'] = delegated_vars['ansible_host']
# Print progress bar
self._display_progress(result)
# # Ensure that tasks with changes/failures stay on-screen, and during diff-mode
# if status in ['changed', 'failed', 'unreachable'] or (result.get('_diff_mode', False) and result._resultget('diff', False)):
# Ensure that tasks with changes/failures stay on-screen
if status in ['changed', 'failed', 'unreachable']:
self.keep = True
if self._display.verbosity == 1:
# Print task title, if needed
self._display_task_banner()
self._display_results(result, status)
def _clean_results(self, result):
# Remove non-essential atributes
for attr in self.removed_attributes:
if attr in result:
del(result[attr])
# Remove empty attributes (list, dict, str)
for attr in result.copy():
if isinstance(result[attr], (MutableSequence, MutableMapping, binary_type, text_type)):
if not result[attr]:
del(result[attr])
def _handle_exceptions(self, result):
if 'exception' in result:
# Remove the exception from the result so it's not shown every time
del result['exception']
if self._display.verbosity == 1:
return "An exception occurred during task execution. To see the full traceback, use -vvv."
def _display_progress(self, result=None):
# Always rewrite the complete line
sys.stdout.write(vt100.restore + vt100.reset + vt100.clearline + vt100.nolinewrap + vt100.underline)
sys.stdout.write('%s %d:' % (self.type, self.count[self.type]))
sys.stdout.write(vt100.reset)
sys.stdout.flush()
# Print out each host in its own status-color
for name in self.hosts:
sys.stdout.write(' ')
if self.hosts[name].get('delegate', None):
sys.stdout.write(self.hosts[name]['delegate'] + '>')
sys.stdout.write(colors[self.hosts[name]['state']] + name + vt100.reset)
sys.stdout.flush()
# if result._result.get('diff', False):
# sys.stdout.write('\n' + vt100.linewrap)
sys.stdout.write(vt100.linewrap)
# self.keep = True
def _display_task_banner(self):
if not self.shown_title:
self.shown_title = True
sys.stdout.write(vt100.restore + vt100.reset + vt100.clearline + vt100.underline)
sys.stdout.write('%s %d: %s' % (self.type, self.count[self.type], self.task.get_name().strip()))
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline)
sys.stdout.flush()
else:
sys.stdout.write(vt100.restore + vt100.reset + vt100.clearline)
self.keep = False
def _display_results(self, result, status):
# Leave the previous task on screen (as it has changes/errors)
if self._display.verbosity == 0 and self.keep:
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline)
else:
sys.stdout.write(vt100.restore + vt100.reset + vt100.clearline)
self.keep = False
self._clean_results(result._result)
dump = ''
if result._task.action == 'include':
return
elif status == 'ok':
return
elif status == 'ignored':
dump = self._handle_exceptions(result._result)
elif status == 'failed':
dump = self._handle_exceptions(result._result)
elif status == 'unreachable':
dump = result._result['msg']
if not dump:
dump = self._dump_results(result._result)
if result._task.loop and 'results' in result._result:
self._process_items(result)
else:
sys.stdout.write(colors[status] + status + ': ')
delegated_vars = result._result.get('_ansible_delegated_vars', None)
if delegated_vars:
sys.stdout.write(vt100.reset + result._host.get_name() + '>' + colors[status] + delegated_vars['ansible_host'])
else:
sys.stdout.write(result._host.get_name())
sys.stdout.write(': ' + dump + '\n')
sys.stdout.write(vt100.reset + vt100.save + vt100.clearline)
sys.stdout.flush()
if status == 'changed':
self._handle_warnings(result._result)
def v2_playbook_on_play_start(self, play):
# Leave the previous task on screen (as it has changes/errors)
if self._display.verbosity == 0 and self.keep:
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline + vt100.bold)
else:
sys.stdout.write(vt100.restore + vt100.reset + vt100.clearline + vt100.bold)
# Reset at the start of each play
self.keep = False
self.count.update(dict(handler=0, task=0))
self.count['play'] += 1
self.play = play
# Write the next play on screen IN UPPERCASE, and make it permanent
name = play.get_name().strip()
if not name:
name = 'unnamed'
sys.stdout.write('PLAY %d: %s' % (self.count['play'], name.upper()))
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline)
sys.stdout.flush()
def v2_playbook_on_task_start(self, task, is_conditional):
# Leave the previous task on screen (as it has changes/errors)
if self._display.verbosity == 0 and self.keep:
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline + vt100.underline)
else:
# Do not clear line, since we want to retain the previous output
sys.stdout.write(vt100.restore + vt100.reset + vt100.underline)
# Reset at the start of each task
self.keep = False
self.shown_title = False
self.hosts = OrderedDict()
self.task = task
self.type = 'task'
# Enumerate task if not setup (task names are too long for dense output)
if task.get_name() != 'setup':
self.count['task'] += 1
# Write the next task on screen (behind the prompt is the previous output)
sys.stdout.write('%s %d.' % (self.type, self.count[self.type]))
sys.stdout.write(vt100.reset)
sys.stdout.flush()
def v2_playbook_on_handler_task_start(self, task):
# Leave the previous task on screen (as it has changes/errors)
if self._display.verbosity == 0 and self.keep:
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline + vt100.underline)
else:
sys.stdout.write(vt100.restore + vt100.reset + vt100.clearline + vt100.underline)
# Reset at the start of each handler
self.keep = False
self.shown_title = False
self.hosts = OrderedDict()
self.task = task
self.type = 'handler'
# Enumerate handler if not setup (handler names may be too long for dense output)
if task.get_name() != 'setup':
self.count[self.type] += 1
# Write the next task on screen (behind the prompt is the previous output)
sys.stdout.write('%s %d.' % (self.type, self.count[self.type]))
sys.stdout.write(vt100.reset)
sys.stdout.flush()
def v2_playbook_on_cleanup_task_start(self, task):
# TBD
sys.stdout.write('cleanup.')
sys.stdout.flush()
def v2_runner_on_failed(self, result, ignore_errors=False):
self._add_host(result, 'failed')
def v2_runner_on_ok(self, result):
if result._result.get('changed', False):
self._add_host(result, 'changed')
else:
self._add_host(result, 'ok')
def v2_runner_on_skipped(self, result):
self._add_host(result, 'skipped')
def v2_runner_on_unreachable(self, result):
self._add_host(result, 'unreachable')
def v2_runner_on_include(self, included_file):
pass
def v2_runner_on_file_diff(self, result, diff):
sys.stdout.write(vt100.bold)
self.super_ref.v2_runner_on_file_diff(result, diff)
sys.stdout.write(vt100.reset)
def v2_on_file_diff(self, result):
sys.stdout.write(vt100.bold)
self.super_ref.v2_on_file_diff(result)
sys.stdout.write(vt100.reset)
# Old definition in v2.0
def v2_playbook_item_on_ok(self, result):
self.v2_runner_item_on_ok(result)
def v2_runner_item_on_ok(self, result):
if result._result.get('changed', False):
self._add_host(result, 'changed')
else:
self._add_host(result, 'ok')
# Old definition in v2.0
def v2_playbook_item_on_failed(self, result):
self.v2_runner_item_on_failed(result)
def v2_runner_item_on_failed(self, result):
self._add_host(result, 'failed')
# Old definition in v2.0
def v2_playbook_item_on_skipped(self, result):
self.v2_runner_item_on_skipped(result)
def v2_runner_item_on_skipped(self, result):
self._add_host(result, 'skipped')
def v2_playbook_on_no_hosts_remaining(self):
if self._display.verbosity == 0 and self.keep:
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline)
else:
sys.stdout.write(vt100.restore + vt100.reset + vt100.clearline)
self.keep = False
sys.stdout.write(vt100.white + vt100.redbg + 'NO MORE HOSTS LEFT')
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline)
sys.stdout.flush()
def v2_playbook_on_include(self, included_file):
pass
def v2_playbook_on_stats(self, stats):
if self._display.verbosity == 0 and self.keep:
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline)
else:
sys.stdout.write(vt100.restore + vt100.reset + vt100.clearline)
# In normal mode screen output should be sufficient, summary is redundant
if self._display.verbosity == 0:
return
sys.stdout.write(vt100.bold + vt100.underline)
sys.stdout.write('SUMMARY')
sys.stdout.write(vt100.restore + vt100.reset + '\n' + vt100.save + vt100.clearline)
sys.stdout.flush()
hosts = sorted(stats.processed.keys())
for h in hosts:
t = stats.summarize(h)
self._display.display(u"%s : %s %s %s %s" % (
hostcolor(h, t),
colorize(u'ok', t['ok'], C.COLOR_OK),
colorize(u'changed', t['changed'], C.COLOR_CHANGED),
colorize(u'unreachable', t['unreachable'], C.COLOR_UNREACHABLE),
colorize(u'failed', t['failures'], C.COLOR_ERROR)),
screen_only=True
)
# When using -vv or higher, simply do the default action
if display.verbosity >= 2 or not HAS_OD:
CallbackModule = CallbackModule_default
else:
CallbackModule = CallbackModule_dense