ansible-later/env_27/lib/python2.7/site-packages/ansible/plugins/connection/__init__.py
2019-04-11 13:00:36 +02:00

387 lines
16 KiB
Python

# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
# (c) 2015 Toshio Kuratomi <tkuratomi@ansible.com>
# (c) 2017, Peter Sprygada <psprygad@redhat.com>
# (c) 2017 Ansible Project
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
import fcntl
import gettext
import os
import shlex
from abc import abstractmethod, abstractproperty
from functools import wraps
from ansible import constants as C
from ansible.errors import AnsibleError
from ansible.module_utils.six import string_types
from ansible.module_utils._text import to_bytes, to_text
from ansible.plugins import AnsiblePlugin
from ansible.plugins.loader import shell_loader, connection_loader
from ansible.utils.path import unfrackpath
try:
from __main__ import display
except ImportError:
from ansible.utils.display import Display
display = Display()
__all__ = ['ConnectionBase', 'ensure_connect']
BUFSIZE = 65536
def ensure_connect(func):
@wraps(func)
def wrapped(self, *args, **kwargs):
if not self._connected:
self._connect()
return func(self, *args, **kwargs)
return wrapped
class ConnectionBase(AnsiblePlugin):
'''
A base class for connections to contain common code.
'''
has_pipelining = False
has_native_async = False # eg, winrm
always_pipeline_modules = False # eg, winrm
become_methods = C.BECOME_METHODS
# When running over this connection type, prefer modules written in a certain language
# as discovered by the specified file extension. An empty string as the
# language means any language.
module_implementation_preferences = ('',)
allow_executable = True
# the following control whether or not the connection supports the
# persistent connection framework or not
supports_persistence = False
force_persistence = False
default_user = None
def __init__(self, play_context, new_stdin, shell=None, *args, **kwargs):
super(ConnectionBase, self).__init__()
# All these hasattrs allow subclasses to override these parameters
if not hasattr(self, '_play_context'):
self._play_context = play_context
if not hasattr(self, '_new_stdin'):
self._new_stdin = new_stdin
# Backwards compat: self._display isn't really needed, just import the global display and use that.
if not hasattr(self, '_display'):
self._display = display
if not hasattr(self, '_connected'):
self._connected = False
self.success_key = None
self.prompt = None
self._connected = False
self._socket_path = None
if shell is not None:
self._shell = shell
# load the shell plugin for this action/connection
if play_context.shell:
shell_type = play_context.shell
elif hasattr(self, '_shell_type'):
shell_type = getattr(self, '_shell_type')
else:
shell_type = 'sh'
shell_filename = os.path.basename(self._play_context.executable)
try:
shell = shell_loader.get(shell_filename)
except Exception:
shell = None
if shell is None:
for shell in shell_loader.all():
if shell_filename in shell.COMPATIBLE_SHELLS:
break
shell_type = shell.SHELL_FAMILY
self._shell = shell_loader.get(shell_type)
if not self._shell:
raise AnsibleError("Invalid shell type specified (%s), or the plugin for that shell type is missing." % shell_type)
@property
def connected(self):
'''Read-only property holding whether the connection to the remote host is active or closed.'''
return self._connected
@property
def socket_path(self):
'''Read-only property holding the connection socket path for this remote host'''
return self._socket_path
def _become_method_supported(self):
''' Checks if the current class supports this privilege escalation method '''
if self._play_context.become_method in self.become_methods:
return True
raise AnsibleError("Internal Error: this connection module does not support running commands via %s" % self._play_context.become_method)
@staticmethod
def _split_ssh_args(argstring):
"""
Takes a string like '-o Foo=1 -o Bar="foo bar"' and returns a
list ['-o', 'Foo=1', '-o', 'Bar=foo bar'] that can be added to
the argument list. The list will not contain any empty elements.
"""
try:
# Python 2.6.x shlex doesn't handle unicode type so we have to
# convert args to byte string for that case. More efficient to
# try without conversion first but python2.6 doesn't throw an
# exception, it merely mangles the output:
# >>> shlex.split(u't e')
# ['t\x00\x00\x00', '\x00\x00\x00e\x00\x00\x00']
return [to_text(x.strip()) for x in shlex.split(to_bytes(argstring)) if x.strip()]
except AttributeError:
# In Python3, shlex.split doesn't work on a byte string.
return [to_text(x.strip()) for x in shlex.split(argstring) if x.strip()]
@abstractproperty
def transport(self):
"""String used to identify this Connection class from other classes"""
pass
@abstractmethod
def _connect(self):
"""Connect to the host we've been initialized with"""
# Check if PE is supported
if self._play_context.become:
self._become_method_supported()
@ensure_connect
@abstractmethod
def exec_command(self, cmd, in_data=None, sudoable=True):
"""Run a command on the remote host.
:arg cmd: byte string containing the command
:kwarg in_data: If set, this data is passed to the command's stdin.
This is used to implement pipelining. Currently not all
connection plugins implement pipelining.
:kwarg sudoable: Tell the connection plugin if we're executing
a command via a privilege escalation mechanism. This may affect
how the connection plugin returns data. Note that not all
connections can handle privilege escalation.
:returns: a tuple of (return code, stdout, stderr) The return code is
an int while stdout and stderr are both byte strings.
When a command is executed, it goes through multiple commands to get
there. It looks approximately like this::
[LocalShell] ConnectionCommand [UsersLoginShell (*)] ANSIBLE_SHELL_EXECUTABLE [(BecomeCommand ANSIBLE_SHELL_EXECUTABLE)] Command
:LocalShell: Is optional. It is run locally to invoke the
``Connection Command``. In most instances, the
``ConnectionCommand`` can be invoked directly instead. The ssh
connection plugin which can have values that need expanding
locally specified via ssh_args is the sole known exception to
this. Shell metacharacters in the command itself should be
processed on the remote machine, not on the local machine so no
shell is needed on the local machine. (Example, ``/bin/sh``)
:ConnectionCommand: This is the command that connects us to the remote
machine to run the rest of the command. ``ansible_ssh_user``,
``ansible_ssh_host`` and so forth are fed to this piece of the
command to connect to the correct host (Examples ``ssh``,
``chroot``)
:UsersLoginShell: This shell may or may not be created depending on
the ConnectionCommand used by the connection plugin. This is the
shell that the ``ansible_ssh_user`` has configured as their login
shell. In traditional UNIX parlance, this is the last field of
a user's ``/etc/passwd`` entry We do not specifically try to run
the ``UsersLoginShell`` when we connect. Instead it is implicit
in the actions that the ``ConnectionCommand`` takes when it
connects to a remote machine. ``ansible_shell_type`` may be set
to inform ansible of differences in how the ``UsersLoginShell``
handles things like quoting if a shell has different semantics
than the Bourne shell.
:ANSIBLE_SHELL_EXECUTABLE: This is the shell set via the inventory var
``ansible_shell_executable`` or via
``constants.DEFAULT_EXECUTABLE`` if the inventory var is not set.
We explicitly invoke this shell so that we have predictable
quoting rules at this point. ``ANSIBLE_SHELL_EXECUTABLE`` is only
settable by the user because some sudo setups may only allow
invoking a specific shell. (For instance, ``/bin/bash`` may be
allowed but ``/bin/sh``, our default, may not). We invoke this
twice, once after the ``ConnectionCommand`` and once after the
``BecomeCommand``. After the ConnectionCommand, this is run by
the ``UsersLoginShell``. After the ``BecomeCommand`` we specify
that the ``ANSIBLE_SHELL_EXECUTABLE`` is being invoked directly.
:BecomeComand ANSIBLE_SHELL_EXECUTABLE: Is the command that performs
privilege escalation. Setting this up is performed by the action
plugin prior to running ``exec_command``. So we just get passed
:param:`cmd` which has the BecomeCommand already added.
(Examples: sudo, su) If we have a BecomeCommand then we will
invoke a ANSIBLE_SHELL_EXECUTABLE shell inside of it so that we
have a consistent view of quoting.
:Command: Is the command we're actually trying to run remotely.
(Examples: mkdir -p $HOME/.ansible, python $HOME/.ansible/tmp-script-file)
"""
pass
@ensure_connect
@abstractmethod
def put_file(self, in_path, out_path):
"""Transfer a file from local to remote"""
pass
@ensure_connect
@abstractmethod
def fetch_file(self, in_path, out_path):
"""Fetch a file from remote to local"""
pass
@abstractmethod
def close(self):
"""Terminate the connection"""
pass
def check_become_success(self, b_output):
b_success_key = to_bytes(self._play_context.success_key)
for b_line in b_output.splitlines(True):
if b_success_key == b_line.rstrip():
return True
return False
def check_password_prompt(self, b_output):
if self._play_context.prompt is None:
return False
elif isinstance(self._play_context.prompt, string_types):
b_prompt = to_bytes(self._play_context.prompt).strip()
b_lines = b_output.splitlines()
return any(l.strip().startswith(b_prompt) for l in b_lines)
else:
return self._play_context.prompt(b_output)
def check_incorrect_password(self, b_output):
b_incorrect_password = to_bytes(gettext.dgettext(self._play_context.become_method, C.BECOME_ERROR_STRINGS[self._play_context.become_method]))
return b_incorrect_password and b_incorrect_password in b_output
def check_missing_password(self, b_output):
b_missing_password = to_bytes(gettext.dgettext(self._play_context.become_method, C.BECOME_MISSING_STRINGS[self._play_context.become_method]))
return b_missing_password and b_missing_password in b_output
def connection_lock(self):
f = self._play_context.connection_lockfd
display.vvvv('CONNECTION: pid %d waiting for lock on %d' % (os.getpid(), f), host=self._play_context.remote_addr)
fcntl.lockf(f, fcntl.LOCK_EX)
display.vvvv('CONNECTION: pid %d acquired lock on %d' % (os.getpid(), f), host=self._play_context.remote_addr)
def connection_unlock(self):
f = self._play_context.connection_lockfd
fcntl.lockf(f, fcntl.LOCK_UN)
display.vvvv('CONNECTION: pid %d released lock on %d' % (os.getpid(), f), host=self._play_context.remote_addr)
def reset(self):
display.warning("Reset is not implemented for this connection")
class NetworkConnectionBase(ConnectionBase):
"""
A base class for network-style connections.
"""
force_persistence = True
# Do not use _remote_is_local in other connections
_remote_is_local = True
def __init__(self, play_context, new_stdin, *args, **kwargs):
super(NetworkConnectionBase, self).__init__(play_context, new_stdin, *args, **kwargs)
self._network_os = self._play_context.network_os
self._local = connection_loader.get('local', play_context, '/dev/null')
self._local.set_options()
self._implementation_plugins = []
self._cached_variables = (None, None, None)
# reconstruct the socket_path and set instance values accordingly
self._ansible_playbook_pid = kwargs.get('ansible_playbook_pid')
self._update_connection_state()
def __getattr__(self, name):
try:
return self.__dict__[name]
except KeyError:
if not name.startswith('_'):
for plugin in self._implementation_plugins:
method = getattr(plugin, name, None)
if method is not None:
return method
raise AttributeError("'%s' object has no attribute '%s'" % (self.__class__.__name__, name))
def _connect(self):
self.set_implementation_plugin_options(*self._cached_variables)
self._cached_variables = (None, None, None)
def exec_command(self, cmd, in_data=None, sudoable=True):
return self._local.exec_command(cmd, in_data, sudoable)
def put_file(self, in_path, out_path):
"""Transfer a file from local to remote"""
return self._local.put_file(in_path, out_path)
def fetch_file(self, in_path, out_path):
"""Fetch a file from remote to local"""
return self._local.fetch_file(in_path, out_path)
def reset(self):
'''
Reset the connection
'''
if self._socket_path:
display.vvvv('resetting persistent connection for socket_path %s' % self._socket_path, host=self._play_context.remote_addr)
self.close()
display.vvvv('reset call on connection instance', host=self._play_context.remote_addr)
def close(self):
if self._connected:
self._connected = False
self._implementation_plugins = []
def set_options(self, task_keys=None, var_options=None, direct=None):
super(NetworkConnectionBase, self).set_options(task_keys=task_keys, var_options=var_options, direct=direct)
if self._implementation_plugins:
self.set_implementation_plugin_options(task_keys, var_options, direct)
else:
self._cached_variables = (task_keys, var_options, direct)
def set_implementation_plugin_options(self, task_keys=None, var_options=None, direct=None):
'''
initialize implementation plugin options
'''
for plugin in self._implementation_plugins:
plugin.set_options(task_keys=task_keys, var_options=var_options, direct=direct)
def _update_connection_state(self):
'''
Reconstruct the connection socket_path and check if it exists
If the socket path exists then the connection is active and set
both the _socket_path value to the path and the _connected value
to True. If the socket path doesn't exist, leave the socket path
value to None and the _connected value to False
'''
ssh = connection_loader.get('ssh', class_only=True)
control_path = ssh._create_control_path(
self._play_context.remote_addr, self._play_context.port,
self._play_context.remote_user, self._play_context.connection,
self._ansible_playbook_pid
)
tmp_path = unfrackpath(C.PERSISTENT_CONTROL_PATH_DIR)
socket_path = unfrackpath(control_path % dict(directory=tmp_path))
if os.path.exists(socket_path):
self._connected = True
self._socket_path = socket_path